Date: 2013-09-19
Size:
4.29MB
Downloads:
Price:
Free
Free
System:
Windows XP, 2000, 98, Me, NT
Windows XP, 2000, 98, Me, NT
Requirements:
No special requirements
No special requirements
License:
Freeware
Freeware
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Description - Din's Curse Patch 1.008 Beta
1.008------ fixed weapons with 0 min damage not showing dps (Pendler)- fixed pricing on weapons with 0 min damage (FloodSpectre)- increased difficulty of higher difficulties- fixed Cave Fish plural (Colonel Blimp)- food and potions are no longer ever considered crappy (Archon/Amberjoy)- added uvMod Rotate to shader system (not tested well yet)- changed stairs up/down graphics on mini map & world map to arrows so they are easier to see (Oasisbhrnw)- fixed a collision mask issue in canReservePosition- fixed world collision getting in the way of shutting doors- fixed a lock issue with shutting doors (Archon)- doubled regeneration obelisk speed (Archon)- added a way that quests could specify min level from the next quest in the chain- made chaining quests get their min level from the next quest, not hard code the same number- game can now handle missing mda files- summons and offensive skills now require Caster to stand still (easy to mod to old way)- changed the protocol version- now objects can specify a UseTip in data- now skills can specify more than one MonsterArchetype- fixed highlight text on attribute increase buttons- localized attribute increase text- fixed a small spacing problem on vitality text- changed left click text on skills to be cyan to be more consistent- now show green asterisk next to levels you have quests on in the gate teleport menu (Desticato)- won`t get assassin`s in town until level 10 now (Amberjoy)- increased fade time after death a Little (Colonel Blimp)- now get can`t raise Monster message before getting rid of old monster (Colonel Blimp)- fixed a problem with renegade attacks sometimes not getting to town (Brysos/TheParthenon)- now world modifiers can add extra chance to monster enhancements- tag files are smarter about where they save now- ambient creatures now fade out- fixed spirit giving you magic resistance- now skills can specify more than 1 weapon type